Common Issues
They die in the sand and do not reappear and stay dead.
Around line 579:
Lua
if totalBleed > 0 then
if not LocalPlayer.state.InMatch or not LocalPlayer.state.InRankedMatch then
local currentHealth = GetEntityHealth(ped)
SetEntityHealth(ped, currentHealth - totalBleed)
end
endIt disappears at the start of the game, it takes it out of my hands!
Verify that you've added setr inventory:weaponmismatch false in ox_inventory. If you already have, check it isn't duplicated elsewhere:
Text
setr inventory:weaponmismatch false