Configuration
This is the configuration that you can give to this script to modify it to your liking
The framework is autodetected but you can change it to a custom one in the shared editable.
Config File
Config = {}
Config.Debug = false
Config.DrawDistance = 5.0
Config.MarkerColor = {r = 255, g = 100, b = 0, a = 255}
Config.Songs = {
CloseDoor = {
Enabled = true,
Volume = 0.3,
Song = 'closeliftdoor' -- (the names without .ogg ) You can change this song in thee resource interact-sound/client/html/sounds
},
AlertSong = {
Enabled = true,
Volume = 0.3,
Song = 'liftalarm' -- (the names without .ogg ) You can change this song in thee resource interact-sound/client/html/sounds
}
}
Config.Lifts = {
['Security-1'] = {
[1] = {
FloorName = 'Ground Floor',
Floor = vector4(-589.3970, -708.0062, 36.2794, 358.5822),
RequireJob = { 'police', 'ambulance' } -- You can set this format to run multiple jobs or just one job. for example: {'police'} or {'police', 'ambulance'}
},
[2] = {
FloorName = 'Office',
Floor = vector4(-574.5282, -715.7551, 113.0053, 89.9830),
RequireJob = nil --- If you leave this value at nil, it will not have that lift whitelist.
}
}
}
Config.Translation = {
['you_current_floor'] = 'You are already on the %s floor',
['press_e'] = 'Press ~g~[E] ~w~to interact',
['you_dont_have_permissions'] = 'You are not an employee of this place'
}
You can also edit part of the client side and server side in our shared folder for more compatibility or modify things to your liking.
Client Side Editable
/shared/cl_editable.lua
local ESX, QBCore
if GetResourceState('es_extended') == 'started' then
ESX = exports['es_extended']:getSharedObject()
end
if GetResourceState('qb-core') == 'started' then
QBCore = exports['qb-core']:GetCoreObject()
end
Notify = function(txt, style)
if ESX ~= nil then
TriggerEvent('esx:showNotification', txt)
elseif QBCore ~= nil then
TriggerEvent('QBCore:Notify', txt, style)
end
end
GetRequiredJob = function(floorData)
if floorData.RequireJob == nil or #floorData.RequireJob == 0 then
return true
else
if requiredJobs == nil then
return true
else
if ESX ~= nil then
local player = ESX.GetPlayerData()
if player ~= nil and player.job ~= nil then
for _, requiredJob in ipairs(requiredJobs) do
if player.job.name == requiredJob then
return requiredJob
end
end
end
elseif QBCore ~= nil then
local player = QBCore.Functions.GetPlayerData()
if player ~= nil and player.job ~= nil then
for _, requiredJob in ipairs(requiredJobs) do
if player.job.name == requiredJob then
return requiredJob
end
end
end
end
end
end
return false
end
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