> For the complete documentation index, see [llms.txt](https://docs.biyei.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.biyei.net/scripts/arenas-pvp/common-issues.md).

# Common issues

## Death screen (ak47 ambulance)

To disable the kill screen when you are in an arena with ak47\_ambulancejob do the following:

{% tabs %}
{% tab title="ak47\_qb\_ambulancejob" %}
File: `ak47_qb_ambulancejob/modules/client/death/customizable.lua`

Replace function line 30

```lua
function CanPlayerDie(attacker, weapon)
    if GetResourceState('ls-arcade') == 'started' then
        if not exports['ls-arcade']:isPlayerInArena() then
            return true
        end
        local killerId = NetworkGetPlayerIndexFromPed(attacker)
        TriggerServerEvent('ls-arcade:server:playerKilled', GetPlayerServerId(killerId))
        return false
    elseif GetResourceState('biyei_arenas') == 'started' then
        if not LocalPlayer.state.InMatch or not LocalPlayer.state.InRankedMatch then
            return true
        end
        return false
    else
        return true
    end
end
```

{% endtab %}

{% tab title="ak47\_ambulancejob" %}
File: `ak47_ambulancejob/modules/client/death/customizable.lua`

Replace function line 30

{% code title="ak47\_ambulancejob/modu" %}

```lua
function CanPlayerDie(attacker, weapon)
    if GetResourceState('ls-arcade') == 'started' then
        if not exports['ls-arcade']:isPlayerInArena() then
            return true
        end
        local killerId = NetworkGetPlayerIndexFromPed(attacker)
        TriggerServerEvent('ls-arcade:server:playerKilled', GetPlayerServerId(killerId))
        return false
    elseif GetResourceState('biyei_arenas') == 'started' then
        if not LocalPlayer.state.InMatch or not LocalPlayer.state.InRankedMatch then
            return true
        end
        return false
    else
        return true
    end
end

```

{% endcode %}
{% endtab %}
{% endtabs %}

## It disappears at the start of the game, it takes it out of my hands!

Verify that you have not done the step of adding the `setr inventory:weaponmismatch` to `false` in ox\_inventory.

```
setr inventory:weaponmismatch false
```

If you have already done so, check that it is not duplicated elsewhere and that it is true.
