Configuration
This is the configuration that you can give to this script to modify it to your liking
Change Language
To change the language it is important to know that you must do it in biyei_utils
---- Language System----
Config.Lang = 'es'
---=========================---
-- 'es' = Español
-- 'en' = English
-- 'fr' = Français
-- 'pt' = Português
-- 'de' = Deutsch
-- 'ru' = Русский
---=========================---
Config File
```lua
Config = {}
Config.Debug = false
Config.OpenCommand = 'skinchanger'
Config.Permissions = {
'license:e5b673a44035ffa5c4333b413f995cb309818a13'
}
Config.Models = {
{Model = "Pistol", Hash = "weapon_pistol", Texture_File = "w_pi_pistol", Texture_Name = "w_pi_pistol"},
{Model = "Combat Pistol", Hash = "weapon_combatpistol", Texture_File = "w_pi_combatpistol", Texture_Name = "w_pi_combatpistol"},
{Model = "AP Pistol", Hash = "weapon_appistol", Texture_File = "w_pi_appistol", Texture_Name = "w_pi_appistol"},
{Model = "Pistol .50", Hash = "weapon_pistol50", Texture_File = "w_pi_pistol50", Texture_Name = "w_pl_pistol50"},
{Model = "SNS Pistol", Hash = "weapon_snspistol", Texture_File = "w_pi_sns_pistol", Texture_Name = "w_pi_sns_pistol"},
{Model = "Heavy Pistol", Hash = "weapon_heavypistol", Texture_File = "w_pi_heavypistol", Texture_Name = "w_pi_heavypistol"},
{Model = "Vintage Pistol", Hash = "weapon_vintagepistol", Texture_File = "w_pi_vintage_pistol", Texture_Name = "w_pi_vintage_pistol"},
{Model = "Revolver", Hash = "weapon_revolver", Texture_File = "w_pi_revolver", Texture_Name = "w_pi_revolver"},
{Model = "Ceramic Pistol", Hash = "weapon_ceramicpistol", Texture_File = "w_pi_ceramic_pistol", Texture_Name = "w_pi_ceramic_pistol"},
{Model = "Flare Gun", Hash = "weapon_flaregun", Texture_File = "w_pi_flaregun", Texture_Name = "w_pi_flaregun"},
{Model = "Stun Gun", Hash = "weapon_stungun", Texture_File = "w_pi_stungun", Texture_Name = "w_pi_stungun"},
{Model = "Double Action Revolver", Hash = "weapon_doubleaction", Texture_File = "w_pi_wep1_gun", Texture_Name = "w_pi_wep1_gun"},
{Model = "Combat Shotgun", Hash = "weapon_combatshotgun", Texture_File = "w_sg_combatshotgun", Texture_Name = "w_sg_combatshotgun"},
{Model = "Pump Shotgun", Hash = "weapon_pumpshotgun", Texture_File = "w_sg_pumpshotgunh4", Texture_Name = "w_sg_pumpshotgunh4"},
{Model = "Heavy Shotgun", Hash = "weapon_heavyshotgun", Texture_File = "w_sg_heavyshotgun", Texture_Name = "w_sg_heavyshotgun"},
{Model = "Sawed-Off Shotgun", Hash = "weapon_sawnoffshotgun", Texture_File = "w_sg_sawnoff", Texture_Name = "w_sg_sawnoff"},
{Model = "Assault Rifle", Hash = "weapon_assaultrifle", Texture_File = "w_ar_assaultrifle", Texture_Name = "w_ar_assaultrifle"},
{Model = "Carbine Rifle", Hash = "weapon_carbinerifle", Texture_File = "w_ar_carbinerifle", Texture_Name = "w_ar_carbinerifle"},
{Model = "Advanced Rifle", Hash = "weapon_advancedrifle", Texture_File = "w_ar_advancedrifle", Texture_Name = "w_ar_advancedrifle"},
{Model = "Bullpup Rifle", Hash = "weapon_bullpuprifle", Texture_File = "w_ar_bullpuprifle", Texture_Name = "w_ar_bullpuprifle"},
{Model = "Special Carbine", Hash = "weapon_specialcarbine", Texture_File = "w_ar_specialcarbine", Texture_Name = "w_ar_specialcarbine_tint"},
{Model = "Compact Rifle", Hash = "weapon_compactrifle", Texture_File = "w_ar_assaultrifle_smg", Texture_Name = "w_ar_assaultrifle_smg_d"},
{Model = "Sniper Rifle", Hash = "weapon_sniperrifle", Texture_File = "w_sr_sniperrifle", Texture_Name = "w_sr_sniperrifle"},
{Model = "Heavy Sniper", Hash = "weapon_heavysniper", Texture_File = "w_sr_heavysniper", Texture_Name = "w_sr_heavysniper"},
{Model = "Marksman Rifle", Hash = "weapon_marksmanrifle", Texture_File = "w_sr_marksmanrifle", Texture_Name = "w_sr_marksmanrifle"},
{Model = "Grenade Launcher", Hash = "weapon_grenadelauncher", Texture_File = "w_lr_grenadelauncher", Texture_Name = "w_lr_grenadelauncher"},
{Model = "RPG", Hash = "weapon_rpg", Texture_File = "w_lr_rpg", Texture_Name = "w_lr_rpg_tint"},
{Model = "Minigun", Hash = "weapon_minigun", Texture_File = "w_mg_minigun", Texture_Name = "w_mg_minigun_tint"},
{Model = "Machine Gun", Hash = "weapon_mg", Texture_File = "w_mg_mg", Texture_Name = "w_mg_mg"},
{Model = "Combat MG", Hash = "weapon_combatmg", Texture_File = "w_mg_combatmg", Texture_Name = "w_mg_combatmg_tint"},
{Model = "SMG", Hash = "weapon_smg", Texture_File = "w_sb_smg", Texture_Name = "w_sb_smg"},
{Model = "Assault SMG", Hash = "weapon_assaultsmg", Texture_File = "w_sb_assaultsmg", Texture_Name = "w_sb_assaultsmg"},
{Model = "Combat PDW", Hash = "weapon_combatpdw", Texture_File = "w_sb_pdw", Texture_Name = "w_sb_pdw"},
{Model = "Micro SMG", Hash = "weapon_microsmg", Texture_File = "w_sb_microsmg", Texture_Name = "w_sb_microsmg"},
{Model = "Compact SMG", Hash = "weapon_compactsmg", Texture_File = "w_sb_compactsmg", Texture_Name = "w_sb_compactsmg"},
{Model = "Grenade", Hash = "weapon_grenade", Texture_File = "w_ex_grenadefrag", Texture_Name = "w_ex_m26"},
{Model = "Sticky Bomb", Hash = "weapon_stickybomb", Texture_File = "w_ex_pe", Texture_Name = "w_ex_pe"},
{Model = "Molotov", Hash = "weapon_molotov", Texture_File = "w_ex_molotov", Texture_Name = "molotov_env"},
{Model = "Knife", Hash = "weapon_knife", Texture_File = "w_me_knife_01", Texture_Name = "w_camo_1"},
{Model = "Nightstick", Hash = "weapon_nightstick", Texture_File = "w_me_nightstick", Texture_Name = "prop_ns_main"},
{Model = "Hammer", Hash = "weapon_hammer", Texture_File = "w_me_hammer", Texture_Name = "w_camo_1_hd"},
{Model = "Bat", Hash = "weapon_bat", Texture_File = "w_me_bat", Texture_Name = "w_am_bat"},
{Model = "Golf Club", Hash = "weapon_golfclub", Texture_File = "w_me_gclub", Texture_Name = "w_me_golfclub"},
{Model = "Crowbar", Hash = "weapon_crowbar", Texture_File = "w_me_crowbar", Texture_Name = "w_camo_1"},
{Model = "Bottle", Hash = "weapon_bottle", Texture_File = "w_me_bottle", Texture_Name = "w_camo_1"},
{Model = "Dagger", Hash = "weapon_dagger", Texture_File = "w_me_dagger", Texture_Name = "w_camo_1"},
{Model = "Hatchet", Hash = "weapon_hatchet", Texture_File = "w_me_hatchet", Texture_Name = "w_camo_1"},
{Model = "Knuckle Duster", Hash = "weapon_knuckle", Texture_File = "w_me_knuckle", Texture_Name = "w_me_knuckle_01"},
{Model = "Machete", Hash = "weapon_machete", Texture_File = "w_me_machette_lr", Texture_Name = "w_camo_1"},
{Model = "Flashlight", Hash = "weapon_flashlight", Texture_File = "w_me_flashlight", Texture_Name = "w_me_flashlight_body"},
{Model = "Switchblade", Hash = "weapon_switchblade", Texture_File = "w_me_switchblade", Texture_Name = "w_camo_1"},
{Model = "Pool Cue", Hash = "weapon_poolcue", Texture_File = "w_me_poolcue", Texture_Name = "w_me_poolcue_dm"},
{Model = "Wrench", Hash = "weapon_wrench", Texture_File = "w_me_wrench", Texture_Name = "w_me_wrench_dm"},
{Model = "Battle Axe", Hash = "weapon_battleaxe", Texture_File = "w_me_battleaxe", Texture_Name = "w_camo_1"},
}
```
How to add skins?
Last updated