> For the complete documentation index, see [llms.txt](https://docs.biyei.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.biyei.net/scripts/skin-changer/configuration.md).

# Configuration

## Change Language

To change the language it is important to know that you must do it in biyei\_utils

```lua
---- Language System----
Config.Lang = 'es' 
---=========================---
-- 'es' = Español
-- 'en' = English
-- 'fr' = Français
-- 'pt' = Português
-- 'de' = Deutsch
-- 'ru' = Русский
---=========================---
```

## Config File

````lua
```lua
Config = {}

Config.Debug = false

Config.OpenCommand = 'skinchanger'

Config.Permissions = {
    'license:e5b673a44035ffa5c4333b413f995cb309818a13'
}

Config.Models = {
    {Model = "Pistol", Hash = "weapon_pistol", Texture_File = "w_pi_pistol", Texture_Name = "w_pi_pistol"},
    {Model = "Combat Pistol", Hash = "weapon_combatpistol", Texture_File = "w_pi_combatpistol", Texture_Name = "w_pi_combatpistol"},
    {Model = "AP Pistol", Hash = "weapon_appistol", Texture_File = "w_pi_appistol", Texture_Name = "w_pi_appistol"},
    {Model = "Pistol .50", Hash = "weapon_pistol50", Texture_File = "w_pi_pistol50", Texture_Name = "w_pl_pistol50"},
    {Model = "SNS Pistol", Hash = "weapon_snspistol", Texture_File = "w_pi_sns_pistol", Texture_Name = "w_pi_sns_pistol"},
    {Model = "Heavy Pistol", Hash = "weapon_heavypistol", Texture_File = "w_pi_heavypistol", Texture_Name = "w_pi_heavypistol"},
    {Model = "Vintage Pistol", Hash = "weapon_vintagepistol", Texture_File = "w_pi_vintage_pistol", Texture_Name = "w_pi_vintage_pistol"},
    {Model = "Revolver", Hash = "weapon_revolver", Texture_File = "w_pi_revolver", Texture_Name = "w_pi_revolver"},
    {Model = "Ceramic Pistol", Hash = "weapon_ceramicpistol", Texture_File = "w_pi_ceramic_pistol", Texture_Name = "w_pi_ceramic_pistol"},
    {Model = "Flare Gun", Hash = "weapon_flaregun", Texture_File = "w_pi_flaregun", Texture_Name = "w_pi_flaregun"},
    {Model = "Stun Gun", Hash = "weapon_stungun", Texture_File = "w_pi_stungun", Texture_Name = "w_pi_stungun"},
    {Model = "Double Action Revolver", Hash = "weapon_doubleaction", Texture_File = "w_pi_wep1_gun", Texture_Name = "w_pi_wep1_gun"},
    {Model = "Combat Shotgun", Hash = "weapon_combatshotgun", Texture_File = "w_sg_combatshotgun", Texture_Name = "w_sg_combatshotgun"},
    {Model = "Pump Shotgun", Hash = "weapon_pumpshotgun", Texture_File = "w_sg_pumpshotgunh4", Texture_Name = "w_sg_pumpshotgunh4"},
    {Model = "Heavy Shotgun", Hash = "weapon_heavyshotgun", Texture_File = "w_sg_heavyshotgun", Texture_Name = "w_sg_heavyshotgun"},
    {Model = "Sawed-Off Shotgun", Hash = "weapon_sawnoffshotgun", Texture_File = "w_sg_sawnoff", Texture_Name = "w_sg_sawnoff"},
    {Model = "Assault Rifle", Hash = "weapon_assaultrifle", Texture_File = "w_ar_assaultrifle", Texture_Name = "w_ar_assaultrifle"},
    {Model = "Carbine Rifle", Hash = "weapon_carbinerifle", Texture_File = "w_ar_carbinerifle", Texture_Name = "w_ar_carbinerifle"},
    {Model = "Advanced Rifle", Hash = "weapon_advancedrifle", Texture_File = "w_ar_advancedrifle", Texture_Name = "w_ar_advancedrifle"},
    {Model = "Bullpup Rifle", Hash = "weapon_bullpuprifle", Texture_File = "w_ar_bullpuprifle", Texture_Name = "w_ar_bullpuprifle"},
    {Model = "Special Carbine", Hash = "weapon_specialcarbine", Texture_File = "w_ar_specialcarbine", Texture_Name = "w_ar_specialcarbine_tint"},
    {Model = "Compact Rifle", Hash = "weapon_compactrifle", Texture_File = "w_ar_assaultrifle_smg", Texture_Name = "w_ar_assaultrifle_smg_d"},
    {Model = "Sniper Rifle", Hash = "weapon_sniperrifle", Texture_File = "w_sr_sniperrifle", Texture_Name = "w_sr_sniperrifle"},
    {Model = "Heavy Sniper", Hash = "weapon_heavysniper", Texture_File = "w_sr_heavysniper", Texture_Name = "w_sr_heavysniper"},
    {Model = "Marksman Rifle", Hash = "weapon_marksmanrifle", Texture_File = "w_sr_marksmanrifle", Texture_Name = "w_sr_marksmanrifle"},
    {Model = "Grenade Launcher", Hash = "weapon_grenadelauncher", Texture_File = "w_lr_grenadelauncher", Texture_Name = "w_lr_grenadelauncher"},
    {Model = "RPG", Hash = "weapon_rpg", Texture_File = "w_lr_rpg", Texture_Name = "w_lr_rpg_tint"},
    {Model = "Minigun", Hash = "weapon_minigun", Texture_File = "w_mg_minigun", Texture_Name = "w_mg_minigun_tint"},
    {Model = "Machine Gun", Hash = "weapon_mg", Texture_File = "w_mg_mg", Texture_Name = "w_mg_mg"},
    {Model = "Combat MG", Hash = "weapon_combatmg", Texture_File = "w_mg_combatmg", Texture_Name = "w_mg_combatmg_tint"},
    {Model = "SMG", Hash = "weapon_smg", Texture_File = "w_sb_smg", Texture_Name = "w_sb_smg"},
    {Model = "Assault SMG", Hash = "weapon_assaultsmg", Texture_File = "w_sb_assaultsmg", Texture_Name = "w_sb_assaultsmg"},
    {Model = "Combat PDW", Hash = "weapon_combatpdw", Texture_File = "w_sb_pdw", Texture_Name = "w_sb_pdw"},
    {Model = "Micro SMG", Hash = "weapon_microsmg", Texture_File = "w_sb_microsmg", Texture_Name = "w_sb_microsmg"},
    {Model = "Compact SMG", Hash = "weapon_compactsmg", Texture_File = "w_sb_compactsmg", Texture_Name = "w_sb_compactsmg"},
    {Model = "Grenade", Hash = "weapon_grenade", Texture_File = "w_ex_grenadefrag", Texture_Name = "w_ex_m26"},
    {Model = "Sticky Bomb", Hash = "weapon_stickybomb", Texture_File = "w_ex_pe", Texture_Name = "w_ex_pe"},
    {Model = "Molotov", Hash = "weapon_molotov", Texture_File = "w_ex_molotov", Texture_Name = "molotov_env"},
    {Model = "Knife", Hash = "weapon_knife", Texture_File = "w_me_knife_01", Texture_Name = "w_camo_1"},
    {Model = "Nightstick", Hash = "weapon_nightstick", Texture_File = "w_me_nightstick", Texture_Name = "prop_ns_main"},
    {Model = "Hammer", Hash = "weapon_hammer", Texture_File = "w_me_hammer", Texture_Name = "w_camo_1_hd"},
    {Model = "Bat", Hash = "weapon_bat", Texture_File = "w_me_bat", Texture_Name = "w_am_bat"},
    {Model = "Golf Club", Hash = "weapon_golfclub", Texture_File = "w_me_gclub", Texture_Name = "w_me_golfclub"},
    {Model = "Crowbar", Hash = "weapon_crowbar", Texture_File = "w_me_crowbar", Texture_Name = "w_camo_1"},
    {Model = "Bottle", Hash = "weapon_bottle", Texture_File = "w_me_bottle", Texture_Name = "w_camo_1"},
    {Model = "Dagger", Hash = "weapon_dagger", Texture_File = "w_me_dagger", Texture_Name = "w_camo_1"},
    {Model = "Hatchet", Hash = "weapon_hatchet", Texture_File = "w_me_hatchet", Texture_Name = "w_camo_1"},
    {Model = "Knuckle Duster", Hash = "weapon_knuckle", Texture_File = "w_me_knuckle", Texture_Name = "w_me_knuckle_01"},
    {Model = "Machete", Hash = "weapon_machete", Texture_File = "w_me_machette_lr", Texture_Name = "w_camo_1"},
    {Model = "Flashlight", Hash = "weapon_flashlight", Texture_File = "w_me_flashlight", Texture_Name = "w_me_flashlight_body"},
    {Model = "Switchblade", Hash = "weapon_switchblade", Texture_File = "w_me_switchblade", Texture_Name = "w_camo_1"},
    {Model = "Pool Cue", Hash = "weapon_poolcue", Texture_File = "w_me_poolcue", Texture_Name = "w_me_poolcue_dm"},
    {Model = "Wrench", Hash = "weapon_wrench", Texture_File = "w_me_wrench", Texture_Name = "w_me_wrench_dm"},
    {Model = "Battle Axe", Hash = "weapon_battleaxe", Texture_File = "w_me_battleaxe", Texture_Name = "w_camo_1"},
}




```
````

## How to add skins?

{% embed url="<https://youtu.be/KIEVJE5p7hI>" %}
