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  • Config File
  • Client Side Editable
  • Server Side Editable
  1. Old Scripts
  2. xStorm

Configuration

This is the configuration that you can give to this script to modify it to your liking

The framework is autodetected but you can change it to a custom one in the shared editable.

Config File

Config = {}

Config.Debug = false --- This disables last man standing to win in order to test the game mode.


-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–ˆβ–ˆβ•”β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ–ˆβ–ˆβ•”β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•β•β–‘
-- β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ•β•β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ•”β•β–‘β•šβ–ˆβ–ˆβ•”β•β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ•—
-- β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•

--------------------------------------------
--- Framework is autodetected and if you don't have ESX or QBCore
-- you can adda custom framework without any problem in
-- shared/cl_editable.lua and shared/sv_editable.lua
--------------------------------------------




-- β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β•šβ•β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β•šβ–ˆβ–ˆβ•—
-- β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β–‘β•šβ•β•β•β•β•β–‘β–‘β•šβ•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β–‘β•šβ•β•β•β•β•β•β–‘
--------------------------------------------
Config.CreateStormCommand = 'createstorm'
Config.AcePermission = 'xstorm'
Config.DrawDistanceLobby = 10.0
Config.HightStartGame = 200
Config.EnableStormInMap = true

--------------------------------------------
Config.EnableDamageIndicator = true
--- This is to enable or disable the damage indicator
--  that you do to a player when he shoots you (he will also see the damage),
-- this includes the headshot indicator and the indicator that you killed him.

--------------------------------------------
Config.RemoveNPCInGame = true
--- You can enable or disable NPC spawning in the game
-- (If you have a separate script that already does this,
-- disable it, so that when you play the game it does not consume more ms).
--------------------------------------------

Config.LobbyColor = {r = 0, g = 50, b = 105, a = 100}
Config.StormColor = {r = 0, g = 255, b = 255, a = 100}
Config.ColorBlipStorm = 1
Config.RoutingBucket = 3189 --- Don't touch if you don't know

Config.AutoHealth = true --- This will cause the player when inside the zone to self-heal.
Config.HealtPower = 1 --- Power of life increase in the area.

Config.AutoParachute = true --- It gives them a parachute again in free or high falls.


--------------------------------------------
-- The higher it is, the higher the synchronization of the closing zone will be.
Config.StormSyncMs = 500 
-- This works with ms, do not touch it because if you make the zone closing smoother
-- and more fluid there may be desync and other players will not see the zone as
-- some will see it and it will close slower.
--------------------------------------------



-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ•”β•β–‘β•šβ–ˆβ–ˆβ•”β•β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β–‘

-- This loot will be given when you start the game to all players.
Config.StartLoot = {
    ['basic'] = {
        { item = 'weapon_pistol', amount = 1},
        { item = 'pistol_ammo', amount = 20},
        { item = 'armor', amount = 5},
        -- { money = 'cash', amount = 1000},  --- You can add different types of accounts that you have on your server ('cash', 'money', 'bank', 'black_money', 'coins', 'crypto'}.
    },
    ['normal'] = {
        { item = 'weapon_smg', amount = 1},
        { item = 'smg_ammo', amount = 20},
        { item = 'armor', amount = 10},
        -- { money = 'cash', amount = 1000},
    },
    ['advanced'] = {
        { item = 'weapon_carbinerifle', amount = 1},
        { item = 'rifle_suppressor', amount = 1},
        { item = 'rifle_ammo', amount = 20},
        { item = 'heavyarmor', amount = 10},
        -- { money = 'cash', amount = 1000},
    },
}

-- Reward when you kill a player, you can use him as a refill
Config.RewardKill = {
    ['basic'] = {
        { money = 'cash', amount = 1000},
        { item = 'pistol_ammo', amount = 5},
        { item = 'armor', amount = 1},
    },
    ['normal'] = {
        { money = 'cash', amount = 5000},
        { item = 'smg_ammo', amount = 8},
        { item = 'armor', amount = 3},
    },
    ['advanced'] = {
        { money = 'cash', amount = 10000},
        { item = 'rifle_ammo', amount = 10},
        { item = 'heavyarmor', amount = 5},
    },
}

-- Rewards when you win the game.
Config.RewardWin = {
    ['basic'] = {
        { money = 'cash', amount = 1000},
        { item = 'weapon_pistol', amount = 1},
    },
    ['normal'] = {
        { money = 'cash', amount = 10000},
        { item = 'weapon_smg', amount = 1},
    },
    ['advanced'] = {
        { money = 'bank', amount = 10000}, 
        { item = 'weapon_carbinerifle', amount = 1},
    },
}



-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β•šβ•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β•šβ•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘
-- β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘
-- β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β•β•β•β•β•

-- Here are the translations of the game, you can find the others Here are the translations of the game, you can find the translations of the interface in ui/lang.js
Config.Translate = {
    ['status'] = "~w~Status:",
    ['you_are_joined'] = "~g~You have entered",
    ['you_are_leave'] = "~y~You are out",
    ['players_in_game'] = "~w~Players In Lobby:~o~",
    ['game_start_in'] = "~w~The game started in ~b~",
    ['is_already_active'] = "The storm is already active, you cannot restart it until you stop it.",
    ['is_not_active'] = "The storm is not active for you to stop it.",
    ['your_recived_loot'] = "You received loot.",
    ['your_recived_reward_kill'] = "You have received the reward for the kill",
    ['your_recived_reward_win'] = "You have received your reward for your victory",
    ['dmg_indicator_hs'] = 'HEADSHOT',
    ['dmg_indicator_dead'] = 'DEAD'
}

You can also edit part of the client side and server side in our shared folder for more compatibility or modify things to your liking.

Client Side Editable

/shared/cl_editable.lua

local Framework
local ESX, QB

if GetResourceState('es_extended') == 'started' then
    ESX = exports['es_extended']:getSharedObject()
    Framework = 'ESX'
end
if GetResourceState('qb-core') == 'started' then
    QBCore = exports['qb-core']:GetCoreObject()
    Framework = 'QBCore'
end

Notify = function(msg, type)
    if Framework == 'ESX' then

    elseif Framework == 'QBCore' then
        TriggerEvent('QBCore:Notify', msg, type)
    end
end


DrawMarkerLobby = function(x, y, z, radius)
    DrawMarker(1, x, y, z, 0, 0, 0, 0, 0, 0, radius * 2.0, radius * 2.0, 1.0, Config.LobbyColor.r, Config.LobbyColor.g, Config.LobbyColor.b, Config.LobbyColor.a, false, true, 2, false, false, false, false)
end

DrawMarkerStorm = function(x, y, z, radius)
    DrawMarker(1, x, y, z, 0, 0, 0, 0, 0, 0, radius * 2.0, radius * 2.0, 300.0, Config.StormColor.r, Config.StormColor.g, Config.StormColor.b, Config.StormColor.a, false, true, 2, false, false, false, false)
end

DrawText3D = function(x, y, z, text)
    local onScreen, _x, _y = World3dToScreen2d(x, y, z)
    if onScreen then
        SetTextScale(0.35, 0.35)
        SetTextFont(4)
        SetTextProportional(1)
        SetTextColour(255, 255, 255, 255)
        SetTextDropshadow(0, 0, 0, 0, 255)
        SetTextEdge(2, 0, 0, 0, 150)
        SetTextDropShadow()
        SetTextOutline()

        BeginTextCommandDisplayText("STRING")
        AddTextComponentSubstringPlayerName(text)
        EndTextCommandDisplayText(_x, _y)
    end
end
RevivePlayer = function()
    if Framework == 'QBCore' then
        TriggerEvent('hospital:client:Revive')
    elseif Framework == 'ESX' then
    end
end
CheckIsDeadPlayer = function()
    if Framework == 'QBCore' then
        QBCore.Functions.GetPlayerData(function(PlayerData)
            if PlayerData.metadata["isdead"] or PlayerData.metadata["inlaststand"] then
                Citizen.Wait(1000)
                RevivePlayer()
                discountLives()
                Wait(100)
                if currentLives() == -1 then
                    StopClientGame()
                else
                    AirTeleportRandom()
                end   
            end
        end)
    elseif Framework == 'ESX' then
        if IsEntityDead(PlayerPedId()) then
            Citizen.Wait(1000)
            RevivePlayer()
            discountLives()
            Wait(100)
            if currentLives() == -1 then
                StopClientGame()
            else
                AirTeleportRandom()
            end
        end
    end
end

Server Side Editable

/shared/sv_editable.lua

local Framework
local ESX, QB


if GetResourceState('es_extended') == 'started' then
    ESX = exports['es_extended']:getSharedObject()
    Framework = 'ESX'
end
if GetResourceState('qb-core') == 'started' then
    QBCore = exports['qb-core']:GetCoreObject()
    Framework = 'QBCore'
end

GiveItemsToPlayer = function(source, type)
    if Framework == 'ESX' then
        local xPlayer = ESX.GetPlayerFromId(source)
        if xPlayer and Config.StartLoot[type] then
            local loot = Config.StartLoot[type]
            for _, item in ipairs(loot) do
                if item.item then
                    xPlayer.addInventoryItem(item.item, item.amount)
                elseif item.money then
                    xPlayer.addAccountMoney(item.money, item.amount)
                else
                    if Config.Debug == true then
                        print('^1Tipo de recompensa no vΓ‘lido')
                    end
                end
            end
            TriggerClientEvent('biyei_xstorm:client:Notify', source, Config.Translate['your_recived_loot'], 'success')
        else
            if Config.Debug == true then
                print('^1Jugador invΓ‘lido o tipo de recompensa invΓ‘lido')
            end
        end
        

    
    elseif Framework == 'QBCore' then
        local xPlayer = QBCore.Functions.GetPlayer(source)
        if xPlayer and Config.StartLoot[type] then
            local loot = Config.StartLoot[type]
            for _, item in ipairs(loot) do
                if item.item then
                    xPlayer.Functions.AddItem(item.item, item.amount)
                elseif item.money then
                    xPlayer.Functions.AddMoney(item.money, item.amount)
                else
                    if Config.Debug == true then
                        print('^1Tipo de recompensa no vΓ‘lido')
                    end
                end
            end
            TriggerClientEvent('biyei_xstorm:client:Notify', source, Config.Translate['your_recived_loot'], 'success')
        else
            if Config.Debug == true then
                print('^1Jugador invΓ‘lido o tipo de recompensa invΓ‘lido')
            end
        end
    end
end



GiveItemsToPlayerKillRewards = function(source, type)
    if Framework == 'ESX' then
        local xPlayer = ESX.GetPlayerFromId(source)
        if xPlayer and Config.RewardKill[type] then
            local rewards = Config.RewardKill[type]
            for _, item in ipairs(rewards) do
                if item.item then
                    xPlayer.addInventoryItem(item.item, item.amount)
                elseif item.money then
                    xPlayer.addAccountMoney(item.money, item.amount)
                else
                    if Config.Debug == true then
                        print('^1Tipo de recompensa no vΓ‘lida')
                    end
                end
            end
            TriggerClientEvent('biyei_xstorm:client:Notify', source, Config.Translate['your_recived_reward_kill'], 'success')
        else
            if Config.Debug == true then
                print('^1Jugador invΓ‘lido o tipo de recompensa invΓ‘lido')
            end
        end
        
    elseif Framework == 'QBCore' then
        local xPlayer = QBCore.Functions.GetPlayer(source)
        if xPlayer and Config.RewardKill[type] then
            local loot = Config.RewardKill[type]
            for _, item in ipairs(loot) do
                if item.item then
                    xPlayer.Functions.AddItem(item.item, item.amount)
                elseif item.money then
                    xPlayer.Functions.AddMoney(item.money, item.amount)
                else
                    if Config.Debug == true then
                        print('^1Tipo de recompensa no vΓ‘lido')
                    end
                end
            end
            TriggerClientEvent('biyei_xstorm:client:Notify', source, Config.Translate['your_recived_reward_kill'], 'success')
        else
            if Config.Debug == true then
                print('^1Jugador invΓ‘lido o tipo de recompensa invΓ‘lido')
            end
        end
    end
end

GiveItemsToPlayerWinRewards = function(source, type)
    if Framework == 'ESX' then
        local xPlayer = ESX.GetPlayerFromId(source)
        if xPlayer and Config.RewardWin[type] then
            local rewards = Config.RewardWin[type]
            for _, item in ipairs(rewards) do
                if item.item then
                    xPlayer.addInventoryItem(item.item, item.amount)
                elseif item.money then
                    xPlayer.addAccountMoney(item.money, item.amount)
                else
                    if Config.Debug == true then
                        print('^1Tipo de recompensa no vΓ‘lido')
                    end
                end
            end
            TriggerClientEvent('biyei_xstorm:client:Notify', source, Config.Translate['your_recived_reward_win'], 'success')
        else
            if Config.Debug == true then
                print('^1Jugador invΓ‘lido o tipo de recompensa invΓ‘lido')
            end
        end
        
    elseif Framework == 'QBCore' then
        local xPlayer = QBCore.Functions.GetPlayer(source)
        if xPlayer and Config.RewardWin[type] then
            local reward = Config.RewardWin[type]
            for _, item in ipairs(reward) do
                
                if item.item then
                    xPlayer.Functions.AddItem(item.item, item.amount)
                elseif item.money then
                    xPlayer.Functions.AddMoney(item.money, item.amount)
                else
                    if Config.Debug == true then
                        print('^1Tipo de recompensa no vΓ‘lido')
                    end
                end
            end
            TriggerClientEvent('biyei_xstorm:client:Notify', source, Config.Translate['your_recived_reward_win'], 'success')
        else
            if Config.Debug == true then
                print('^1Jugador invΓ‘lido o tipo de recompensa invΓ‘lido')
            end
        end
    end
end

ClearInventory = function(source)
    if Framework == 'ESX' then
        local xPlayer = ESX.GetPlayerFromId(source)
        if xPlayer then
            TriggerEvent('esx:playerLoadoutCleared', source)
            TriggerEvent('esx:playerInventoryCleared', source)
        else
            if Config.Debug == true then
                print('^1Jugador invΓ‘lido')
            end
        end
        
    elseif Framework == 'QBCore' then
        local xPlayer = QBCore.Functions.GetPlayer(source)
        if xPlayer then
            xPlayer.Functions.ClearInventory()
        else
            if Config.Debug == true then
                print('^1Invalid player')
            end
        end
    end
end


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