Here you will find a list of common problems reported and solved.
Brutal Ambulance issue when it does not revive
Replace CheckIsDeadPlayer function in shared/cl_editable.lua
CheckIsDeadPlayer = function()
if Framework == 'QBCore' then
QBCore.Functions.GetPlayerData(function(PlayerData)
if exports.brutal_ambulancejob:IsDead() then
Citizen.Wait(5000)
RevivePlayer()
discountLives()
if currentLives() == -1 then
StopClientGame()
else
AirTeleportRandom()
end
end
end)
elseif Framework == 'ESX' then
if IsEntityDead(PlayerPedId()) then
Citizen.Wait(1000)
RevivePlayer()
discountLives()
Wait(100)
if currentLives() == -1 then
StopClientGame()
else
AirTeleportRandom()
end
end
end
end